mariopaintdeskAnd by “PMO,” I mean “I need your help.” Same difference.

For a while, I’ve built up something of a backlog of different topics I’ve been wanting to write about here. Between trying to decide on which ones to do and all of my other responsibilities, they’ve largely just kind of built up into one big queue, and this is where I figured you come in. Simply put: Here’s a list of topics I’ve been intending to write about– you tell me which one you’d like me to take on, and I can focus on that!

I just hope there are enough votes to help make things definitive. On that note, I ask that you only name one for now– we’ll come back to the others later. If I’m having to decide between several, then it kind of renders the process moot. Then, once one is done, we start the process over again fresh. Sound good? I hope so!

Here’s what I’ve got:

- Why I think Brock Lesnar makes a perfect heel in wrestling.

– A look at some vintage Mario figures I have from the 80s.

– A look at some other old, odd stuff I brought back from my dad’s house when I visited last year.

– A look at the true hero and victor of the old “Mario versus Sonic” feud.

– Why copying in video games isn’t as bad as people make it seem.

– The seeming disrespect for original characters in long-running game series versus their successors.

– A tribute or restrospective (or both) to Midway.

– A look at the character development of The Legend of Zelda‘s Link.

– Comparing the stories of New Super Mario Bros. and New Super Mario Bros. 2, and why the first was better in that regard.

– The best 2D Mario games (something of a long past-due response to this).

– A closer look at Miyamoto’s recent statement which compared the roles of Mario‘s cast of characters to Popeye.

– A look at my trip to NYC for the Wii U launch (yes, long overdue; does anyone even care any more? And I wonder how much I can remember… I do have pictures, though!).

– Looking back at Nintendo Power and what it meant to me (and looking ahead to Nintendo Force).

– A piece about why I think the method of measuring title reigns in wrestling by number of days they’ve been held is flawed, and my idea for a better way to measure one’s reign (inspired by CM Punk’s recent lengthy reign).

– Forming a “Sense of Right” League.

– Finally, why we need Super Mario Land.

Whew, quite a list there, wouldn’t you say? And that’s not even quite everything, but it will do for now. And hopefully you can see why I wouldn’t mind a little assistance in finding some direction and focus for doing these in my spare time.

If you have any questions, feel free to ask in the comments, though I must warn you: I may not be too forthcoming with details, as I not want to leave a sense of intrigue for when an article is finished. Still, it doesn’t hurt to ask!

I’ll see where things stand at the end of the week, maybe sometime during the weekend.

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  • PStart

    - A look at some other old, odd stuff I brought back from my dad’s house when I visited last year.

  • Cleveland Rock

    “Why copying in video games isn’t as bad as people make it seem.” sounds very interesting. I assume you don’t mean “copying” as in Kirby/Mega Man copying enemies’ abilities.

    To a lesser extent, I’m also interested in “A closer look at Miyamoto’s recent statement which compared the roles of Mario‘s cast of characters to Popeye.”

    • http://www.nyteworks.net/ LBD “Nytetrayn”

      As noted in response to Shinkuu, it’s less “in video games” themselves and more “in the game industry.”

  • Skybane_Zero

    I’d like to read your take on the development of Link’s character myself. I’ve always found it cool how Nintendo found ways to build upon his personality despite him being a “silent protagonist”. Like, in Wind Waker, even though Link doesn’t talk, you can tell that he’s the reckless sort by the way he rushes into danger in the cutscenes. How about when he jumped off that cliff in the hope of catching up with the bird that kidnapped his sister? Or when he rushed Ganondorf in the Forsaken Fortress? That’s pretty drastic!
    There are also the little touches that tell you a good deal of his personality, as well. I love that one scene in Skyward Sword when Groose and Link arrive at the Sealed Temple, and Groose just starts shaking Link like “Where the CRAP are we?” Link just gives him a reassuring pat on the shoulder, almost as if to say “Don’t worry, it’s going to be okay, man!”

    On first glance, it may appear that there’s not enough material to make up a whole article, but there’s definitely a lot to say for Link’s character development upon further inspection. Make it happen, David!

  • shinkuu

    The “copying in video games” thing sounds interesting, though I’m not 100% sure what you mean by that. Like, item duping? Or actually copying games? After that, maybe the stuff from your father’s house and the 80s Mario figures.

    It’s too bad but I feel events like the Wii U launch are harder to write about the more time passes. I feel bad about not posting my pictures from that sooner…

    • http://www.nyteworks.net/ LBD “Nytetrayn”

      Well, as an example: The Wii U Pro Controller to the Xbox 360 controller, as an example (and just as an example).

      And yeah, I might forget some smaller details or sequences of events on the Wii U launch, but trust me, I still remember most of that weekend rather well. ;)

  • TLNevel

    Why we need Super Mario Land. It gets so much unwarranted hate and needs to be shown some love. Being shown that love by you would be great.

  • MattG

    I’d love to hear your thoughts on Super Mario Land.

  • Oakie620

    I vote for Link. I’d like to see how you gauge the development of a silent protagonist.

  • Zaff

    -Looking back at Nintendo Power and what it meant to me (and looking ahead to Nintendo Force).

  • Joseph Smith

    - A tribute or restrospective (or both) to Midway.

    It’s worth taking the time to look back on what used to be possibly the biggest name in the arcades.

  • Nadia Oxford

    I’d go for the Super Mario Land thing.